Tuesday, 3 May 2016

Stage 7 - Special Attacks

For stage 7 I began by adding new combo variables to each of the combo styles that I have already got.


Next I created a boolean and called it CanSpecial, I then created a custom event and I called it ResetSpecial.


I then created a branch and set up a blueprint to do a combo with my great sword in a special attack as you can see below.

I then connected every one of my attacks to the play anim montage node and I also like the Att Montage node I created earlier to it.

I then went back to the anim montages that I created and added a new notify called Especial for each one.  I then called on these notify's and set the can special variable to true.  Then from the character blueprinted I dragged a pin and got my new custom event Special Enable and connected it to the Especial animnotify I created.

And finally I created 3 new anim montages for a sword and shield attack/slash and set the body slot and reset animation for all 3 of the anim montages.

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