Tuesday, 8 March 2016

Task 1 - Character Implementation

Now that I have gathered up all of my assets I will import them all into UE4.  Now that I have done this I will begin animating my newly imported character by creating and opening an Animation Blueprint for my character.  Next I will create a Blend Space 1D for my character which I will use to assign a run animation to my character.  After testing my idle to run sequence I was happy with my results and I saved my work.


Next I opened up my characters animation blue print and navigated to the anim graph.  Next I created a State Machine and named it "Motion".

I then created a slot and a body slot within the slot node.

Next I opened up my newly created Machine Node "Motion" added state and named it "Run".

I then opened it up and called on the idle to run animation that I just created, I then created created a variable from this and named it "Speed"


Now that I have done all of this you can see below that I have completed the extension task and I have created a switch that allows the player to take control of my newly implemented character.  When the default character enters and area within my map a red spotlight and green tect saying "Press E" will appear.  Whenever the player hits E on their character they will take control of my newly implemented character Arrisa.


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