Next I created the BlendSpace 1D using the idle and walk animations that I downloaded from Mixamo. Within the run node of the anim graph within my characters animation blueprint I added my newly created blendspace and I then added the speed variable to the final animation pose.
Next I created each state that I needed so that my character will be able to change the weapon from the sword to the great sword and vis-versa, I then linked them all together.
Next I created a new boolean variable and named it "Sword2_On" and connected it to "can enter transition" in the first path from run. Next I did the same thing on the path from Sword_2 to SheathSword2 however this time I put a NOT boolean between the two.
Next I opened Sheath_Sword1 and got Draw_Sword_1 from the asset browser, I then connected this to the final animation pose node and carried out this same process for the rest of my animation states.
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